EPIC BATTLE REPORT THOUSAND SONS III

Battlereport: Steel Legion vs Thousand Sons

Between Gunnar and me.

Gunnar took his Legion:

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REGIMENTAL HQ [500] Supreme Commander, 12 Infantry, 7 Chimera
INFANTRY COMPANY [275] Commander, 12 Infantry, 1 Sniper
WARLORD CLASS TITAN [825] 
THUNDERBOLT FIGHTERS [150] 2 Thunderbolts
DEATHSTRIKE MISSILE BATTERY [200] 2 Deathstrike Missile Launchers
SENTINEL SQUADRON [100] 4 Sentinels
SENTINEL SQUADRON [100] 4 Sentinels
TANK COMPANY [700] 10 Leman Russ, Hydra
ROUGH RIDER PLATOON [150] 6 Rough Riders

And I my Loyal Sons of a Loyal Son:

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RUBRIC FELLOWSHIP [475] Sorcerer, 6 Thousand Sons Marines units., 2 Deceiver, Daemonic Pact, Icon Bearer
RUBRIC FELLOWSHIP [405] Sorcerer, 6 Thousand Sons Marines units., 3 Rhino, Icon Bearer, Daemonic Pact, Champion of Tzeentch
SCARAB OCCULT [450] 5 Thousand Sons Adeptus, Sorcerer Lord, Icon Bearer, Daemonic Pact
THOUSAND SONS WARCOVEN [450] Sorcerer, 4 Thousand Sons Terminator, Icon Bearer, Daemonic Pact, Champion of Tzeentch
SILVER TOWER COMPANY [360] 4 Silver Tower
NEOPHYTE CLASS [175] One Sorcerer, 9 Neophyte units
GREATER SPIRES OF TZEENTCH [200] Greater Spire of Tzeentch
DOOMWING FIGHTERS [150] 3 Doomwing Fighters
FIRELORD BOMBERS [250] 2 Firelord Bombers
THOUSAND SONS DAEMON POOL [90] 6 Lesser Daemons (Horror, Screamer, Flamer and Daemonic Beast units)

I wanted to see how the new Neophyte the Champions if Tzeentch, the cheaper Firelords and the FF Terminators are working out

Deployment:

Thousand Sons:

The first Pic shows the garrison Neophytes.

Steel Legion:

The first Pic shows the garrison Steel Legion (The right small tanks are his Rough Riders)

Off Board:

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The First Turn:

No Teleports!

  • Thousand Sons activate FIREBIRD BOMBERS to Ground Attack the REGIMENTAL HQ 4BP leaving 1 Chimera and 3 Units dead. 5 BM

Retain

  • Thousand Sons activate RUBRIC FELLOWSHIP to Double shooting nothing
  • Steel Legion activate DEATHSTRIKE MISSILE BATTERY to Sustained Fire GREATER SPIRES OF TZEENTCH 2TK 3 Hits 1 Save 3 BM

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  • Thousand Sons activate SILVER TOWER COMPANY to Double shooting SENTINEL SQUADRON 1 Hit 1 Dead 2 BM
  • Steel Legion activate TANK COMPANY to Advance SILVER TOWER COMPANY failed and uses SC 1 Hit 1 Save 1 BM
  • Thousand Sons activate DOOMWING FIGHTERS to Ground Attack SENTINEL SQUADRON 0 Hits

Sorry No Pics

  • Steel Legion activate THUNDERBOLT FIGHTERS to Intercept FIREBIRD BOMBERS 1Hit 1 Save 1 BM

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  • Thousand Sons activate NEOPHYTE CLASS to Advance no move

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  • Steel Legion activate REGIMENTAL HQ to Double NEOPHYTE CLASS 2 Hits 0 Saves 3BM
  • Thousand Sons activate RUBRIC FELLOWSHIP to Double shooting nothing

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  • Steel Legion activate SENTINEL SQUADRON to Double NEOPHYTE CLASS 0 Hits 1BM
  • Steel Legion activate ROUGH RIDER PLATOON to Advance shooting nothing
  • Steel Legion activate WARLORD CLASS TITAN to Double SILVER TOWER COMPANY 3 Hits 2 Saves 2 BM Broken

GREATER SPIRES OF TZEENTCH rallies

SENTINEL SQUADRON  does not rally and so does SILVER TOWER COMPANY

Nothing happens during Aircraft disengaging.

The Second Turn:

THOUSAND SONS WARCOVEN teleports in.

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  • Thousand Sons activate THOUSAND SONS WARCOVEN to Engage the ROUGH RIDER PLATOON they summon 3 Flamers and 2 Screamers. The first of many mistakes was that I teleported within FF range of the Leman Russ. I wanted to be there for the retain but could have moved the the consolidation move instead. The Leman Rus got in FF Suport and killed some deamons and a Terminator unit.

RETAIN

  • Thousand Sons activate RUBRIC FELLOWSHIP to Engage TANK COMPANY they summon flamers using the Champion of Tzeentch. But they fell 5cm short and could not reach. That was the hardest mistake. I wanted to summon screamers but since they couldn’t make it in CC, I summoned flamers to cover up the mistake.

 

  • Steel Legion activate THUNDERBOLT FIGHTERS to CAP

 

  • Thousand Sons activate GREATER SPIRES OF TZEENTCH to Advance shooting SENTINEL SQUADRON 2 Hit 0 Saves  3 BM Broken
  • Steel Legion activate TANK COMPANY to Advance THOUSAND SONS WARCOVEN killing all.
  • Thousand Sons activate FIREBIRD BOMBERS to Ground Attack REGIMENTAL HQ, THUNDERBOLT FIGHTERS uses CAP killing one Firebird Bomber. The remaining Firebird rolls 1BP and kills 1 Tank  2 more BM.
  • Steel Legion activate REGIMENTAL HQ to Marchal failed and move instead.

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  • Thousand Sons activate RUBRIC FELLOWSHIP to Advance WARLORD CLASS TITAN 1 shield down 1 Blastmarker
  • Steel Legion activate WARLORD CLASS TITAN  to Advance NEOPHYTE CLASS 1 Hits 0 Saves 2BM
  • Thousand Sons activate DOOMWING FIGHTERS to Ground Attack SENTINEL SQUADRON 2 Hits 1 Save 1 Dead

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  • Steel Legion activate DEATHSTRIKE MISSILE BATTERY to Overwatch

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  • Thousand Sons activate NEOPHYTE CLASS to Advance shooting nothing should have Marshaled instead.

 

ROUGH RIDER PLATOON and SENTINEL SQUADRON remain broken

Nothing happens during Aircraft disengaging.

The Third Turn:

SCARAB OCCULT teleports in.

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  • Thousand Sons activate SCARAB OCCULT to Engage the INFANTRY COMPANY intermingling DEATHSTRIKE MISSILE BATTERY. SCARAB OCCULT summon the last six Flamers. INFANTRY COMPANY fires Overwatch killing 2 Flamers and the sniper kills SC. SCARAB OCCULT loses 3 units during Engagement and the last ones as Hackdown.

After that I tossed the towl. First that devastating right flank because of ill masserment. And then attacking an dug in overwatch Company… It wasn’t my brightest day.

The Neophytes did exactly what they should. the FireBomber are ok as they are. They provide the much needed templates. I wanted to go light on Terminators and attack with loads of flamers or screamer depending on the enemy. That went well.

The feel of the current list is getting better.

Ole

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