One Page Rules Playmode: Line of Sight & Multibase Combat!

Have you ever pondered the intricate dance of miniature warfare, where each move echoes the pulse of the battlefield? In the realm of 15mm regiments, the rules of engagement shift dramatically. From the strategic implications of multibase rules to the nuanced dynamics of line of sight, this blog post unveils the secrets that elevate tabletop gaming. Explore the tactical significance of adjusting attacks, balancing realism and playability in line of sight rules, and make swift decisions with pre-set height categories. Join me on this journey through the miniature battlefield, where every engagement becomes a narrative of skill, adaptation, and the relentless pursuit of victory.

Multibase Combat in Age of Fantasy Regiments

In the realm of 15mm regimental warfare, a perceptive parallel emerges when comparing it with the more omnipresent 28mm scale, notably within the well-established arena of Warhammer Fantasy Battle. Drawing from personal gaming encounters, the conventional hierarchy of weaker infantry on 20mm square bases and their sturdier counterparts on 25mm bases undergoes a transformative shift when navigating the intricacies of a 15mm scale, particularly under the guiding principles of One Page Rules Age of Fantasy.

Contrary to the norm, where the size of the base determines the number of soldiers in play, the substantial One Page Rules Regiments adhere to a steadfast two-rank fighting structure, irrespective of base dimensions. This structure proves ideal for the rigors of Multibase Combat. A closer examination is warranted to unravel the nuances of adapting strategies to this downsized battlefield configuration.

One Page Rules Multibase Rule Overview

Engaging in the game with Multibase demands adherence to standard rules, with a few nuanced exceptions outlined below. When consolidating two units, opt for either a singular expansive base or employ two bases in close contact, constituting a unified large base.

In the realm of Unit Attacks, amalgamating models on a base results in a cumulative summation of attack values, rolled collectively. Noteworthy is that individual models persist, ensuring the unit maintains its attack potency despite sustaining wounds.

Navigating Unit Defense, the absence of individual model removal upon wounds deems all units endowed with Tough(X), where X mirrors the total model count. If Tough is inherent to all unit models, X equals the sum of their respective Tough values. Welcoming a Tough-endowed model into the unit necessitates adding its Tough value to X.

On the topic of Deadly Weapons, their impact is curtailed when dealing wounds to a unit. The damage inflicted is capped at the Tough value of the predominant model majority. In cases where Tough is lacking, the weapon only inflicts a solitary wound.

  • Combine Units: Place all models on a single large base or utilizing two bases in close contact, treating them as a unified large base.
  • Unit Attacks: Sum up the attack values of all models’ weapons in a unit, rolling them collectively on each base; individual models remain, ensuring sustained attack power even with wounds.
  • Unit Defense: Models are not removed individually when units take wounds; all units possess Tough(X), with X representing the total number of models. If all models have Tough, X is the sum of their Tough values. Adding a Tough-endowed model increases X by its Tough value.
  • Deadly Weapons: Weapons with Deadly, when inflicting wounds on a unit, are constrained to dealing a maximum number of wounds equal to the Tough value of the majority of models. In the absence of Tough in the majority, only one wound is dealt.

Tactical Significance of Adjusting Attacks

Embracing the nuanced dynamics of 15mm regiments, my strategic approach pivots towards a meticulous assessment of genuine losses during gameplay. By recalibrating attacks based on actual casualties, the focus shifts from a mere numerical advantage to the profound impact on the battlefield—a strategy underscored by the influence of multibase rules.

In the realm of regimental combat, adhering to these rules yields two notable outcomes, reminiscent of a chess match played with intricacy.

Firstly, an advantageous tilt towards more economical infantry units, particularly those procured in 10-men squads, emerges. The rules’ allowance for increased dice rolls, and subsequently, more wounds, becomes the linchpin of this tactic, elevating the offensive prowess of these units.

Secondly, the application of multibase combat rules expedites the pace of engagements. Unlike conventional approaches, the offensive potency remains unscathed by losses, fostering more potent and expedited confrontations. This strategic orientation not only streamlines the gaming experience but also captures the delicate equilibrium between strategy and realism, transforming each miniature engagement into a narrative of skill, adaptation, and the relentless pursuit of victory.

Unveiling the Dynamics of Line of Sight in Miniature Warfare

As we delve into the intricate world of 15mm regiments, the question of how our units perceive the battlefield becomes a pivotal aspect of strategic planning. One Page Rules presents three distinct approaches to address this concern, offering players flexibility in determining line of sight during gameplay. The choice between:

  • Basic Line of Sight (aka True LoS),
  • Top-Down Line of Sight (aka 2D LoS)
  • Volumetric Line of Sight (aka 3D LoS)

introduces a nuanced layer to our gaming experience. In this section, we’ll explore these methods, understanding their complexities, and deciphering their impact on unit visibility. Each method unfolds a unique perspective, influencing how models interact and engage on the tabletop battlefield.

Balancing Line of Sight Rules with One Page Rules

As we weigh the merits of the line of sight rules presented by One Page Rules, it becomes imperative to delve into the nuances of each method.

First, the Basic Line of Sight, also known as True LoS, operates on the simplicity of a model’s actual line of sight, requiring a physical check from the miniature’s eye level. This straightforward approach is accessible, ensuring a quick understanding for players new to these dynamics.

On the other hand, Top-Down Line of Sight (aka 2D LoS) introduces a strategic element, emphasizing drawing lines between bases and assigning height values to units and terrain. This method adds a layer of verticality to the game, allowing for strategic positioning and consideration of height advantages.

Lastly, Volumetric Line of Sight (aka 3D LoS) takes the complexity further by involving imaginary volumes, dictated by the base sizes of units. This method introduces a spatial dimension, requiring players to visualize and draw lines between model volumes.

The decision between these approaches rests on the desired balance between realism and ease of play, with each method contributing its own flavor to the immersive tabletop experience.

Swift Decision-Making with Pre-Set Height Categories

After careful consideration, my strategic preference leans towards the Top-Down Line of Sight (aka 2D LoS) for its blend of depth and practicality. This method introduces an element of vertical strategy by drawing lines between bases and considering assigned height values. The defined height categories, ranging from Swarms to Titans, allow for intuitive and swift decision-making during gameplay.

  • Height 1 – Swarms
  • Height 2 – Infantry, Artillery
  • Height 3 – Large Infantry, Cavalry, Chariots
  • Height 4 – Large Cavalry, Monsters, Vehicles
  • Height 5 – Large Monsters, Giants
  • Height 6 – Titans

By visually connecting model bases, this approach not only streamlines the determination of line of sight but also encourages strategic thinking around terrain and unit positioning. The simplicity in assigning pre-set heights to units and terrain pieces adds to the efficiency of preparation, providing a balanced mix of realism and ease of play. Opting for Top-Down Line of Sight ensures a dynamic and engaging gaming experience, where the three-dimensional considerations enhance tactical depth without overwhelming the fluidity of the tabletop battlefield.

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